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Count how many times a Kinball can circulate a ring of players in a set time limit.
Locomotor
Roll
Count how many successful snap, kick, catches can be made in a set time limit.
Manipulative Send
Snap
Kick
Manipulative Receive
Catch
Attempt to get the most received passes from a teammates header.
Throw
For two lines of players passing a large ball down the line and back.
Manipulative Retain
Pass
To move the ball around the circle as many times as possible in one minute.
Non-Locomotor
Sit Up
Give
To score more points than your opponents.
Strike
One team attempts to keep the "Virus" from being hit by other balls, while the other team attempts to hit the "Virus" as many times as possible in a short time period--like one minute each.
Run
To successfully pass an Omnikin 6 ball as far as possible in a set time.
For two lines of players, facing back-to-back, to pass a large ball from one end of the line to the other, or around a circle with an inner and outer circle.
Teamwork
For pairs of players hit the ball into the target in a way that the other team cannot return it to the target.
For each team to score more goals across the other team's goal line than the other.
To catch the Omnikin ball in the opponent's endzone