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Large Light Balls

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Title
Image
Objective
FMS
Tag the Corner Ball

For a player to try and tag a corner ball while three defenders prevent the player from doing so.

  • Locomotor

  • Dodge

  • Run

Volcano

For players inside two tubes keep all the pool noodles out of their tubes.

  • Manipulative Send

  • Throw

Pool Noodle Float

To calmly lay on a bed of pool noodles and be pulled around the pool.

  • Non-Locomotor

  • Lying

Tube Tunnel Challenge

For players to count how many times they can move from one upright tube to the next...

  • Locomotor

  • Crawl

Pool Basketball

For each team to score baskets inside the inner tube.

  • Manipulative Send

    • Throw

  • Manipulative Receive

    • Catch

Pool Keep Ball Up
  • For teams to get as many consecutive passes as possible.

  • Manipulative Send

  • Setting

Pop Catch

To catch a ball popping out from the water.

  • Locomotor Receive

  • Catch

Move the Tubes

To successfully more your team down the length of the pool while staying on top of the tubes.

Relay Catch and Flip

For three or four players to toss a ball to a receiver standing in a hoop and advance the hoop further from the start line.

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Two Square From Plank Position

Score a point so that one player/team does not return a bounced ball into your court.

  • Manipulative Send

  • Strike

  • Manipulative Receive

  • Block

Four Players Juggle Five Balls Quickly

To have four players successfully juggle five balls.

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Keep Ball from Opponent's Ball

Attempt to get the most consecutive passes with your team

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Five Pass Keep-away

Attempt to get the most consecutive passes with your team

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Ultimate Ball

To touch an Omnikin 6 ball against the opponent’s wall

  • Locomotor

    • Run​

    • Dodge

  • Manipulative Send​

    • Throw​

  • Manipulative Receive​

    • Catch​

Tubes Race

To successfully more your team down the length of the playing area while staying on top of the tubes.

Ultimate Basketball Hoops

For each team to score more baskets than their opposing team.

  • Locomotor

    • Run

  • Manipulative Send

    • Throw

  • Manipulative Receive

    • Catch

Omnikin Carwash

To successfully "wash" the ball down two lines without using hands, arms, or head.

Pickleball Cooperatively Tap Over Net

For two players to become familiar with short shots over a pickleball net.

  • Manipulative Send

  • Strike

Four Ball Juggle with Three Players

To have three players successfully juggle four balls.

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Crazy Eight Dribble with Feet and Knockaways

To complete five laps of the figure-eight course as quickly as possible, and protect your ball from being knocked away.

  • Locomotor

  • Run

  • Manipulative Retain

  • Dribble

Tag the Dribbler

The player dribbling attempts to not get tagged by the tagger.

  • Locomotor

  • Run

  • Manipulative Retain

  • Dribble

Dribblers are IT -- Pairs

For pairs of players to not get tagged by a dribbler couple.

  • Manipulative Retain

  • Dribble

ITs are not Dribblers -- Pairs

To dribble away from taggers.

  • Manipulative Retain

  • Dribble

No Ball Holding

Combining elements of football, soccer, volleyball, and basketball, teams try to get the ball through the goal in the center of the circular playing area.

  • Locomotor

    • Run

  • Manipulative-Send

    • passing

    • dribbling

    • kicking

    • bumping​

Nitro Ball Kicks

Teams attempt to score points by kicking a ball up in the air into their opponent’s court in such a way that the opponents cannot return the ball successfully.

  • Manipulative send

  • Manipulative receive

Nitro Ball

Teams attempt to score points by hitting a ball up in the air into their opponent’s court in such a way that the opponents cannot return the ball successfully.

  • Manipulative send

  • Manipulative receive

Gutterball

For a group of players to successively roll a large ball between pair off players hands.

  • Locomotor

  • Roll

Knock Large Ball Over a Line

For two teams to throw balls at a larger ball to move it over their opponent's endline.

  • Manipulative Send

  • Throw

Big Ball Roll From Seated Position

To roll the ball from beginning to end as quickly as possible.

  • Manipulative Retain

  • Roll

Continuous Track Setting Large Ball

To successfully set a ball setting from seated player to seated player the length of a playing area.

  • Manipulative Retain

  • Setting

Continuous Track

To successfully pass a ball from seated player to seated player the length of a playing area.

  • Manipulative Retain

  • Throw

  • Catch

Keep Ball From Middle Players
  • To have a circle of players pass a ball to each other and keep it away from being touched by a middle player, or having the ball carrier touched by a middle player.

  • Manipulative Receive

  • Catch

  • Manipualative Send

  • Throw

Crazy Eights Dribble with Knockouts

To complete five laps of the figure-eight course as quickly as possible, and protect your ball from being knocked away.

  • Locomotor

  • Run

  • Manipulative Retain

  • Dribble

ITs are not Dribblers

To dribble away from taggers.

  • Manipulative Retain

  • Dribble

Dribblers are IT

To not get tagged by a dribbler.

  • Manipulative Retain

  • Dribble

Omnikin Two Ball Bounce

To count how many bounces you can make (in a set time).

  • Manipulative Retain

  • Bounce

Omnikin Back-of-Hand Bounce

To count how many bounces you can make (in a set time).

  • Manipulative Retain

  • Bounce

Omnikin Two-Ball Balance

To determine how long two balls can be balanced one atop the other

  • Manipulative Retain

  • Balance

Omnikin Headers

To determine how many consecutive headers can be accomplished.

  • Manipulative Retain

  • Heading

Omnikin One Foot Balance

To determine how long a ball can be balance on one foot.

  • Manipulative Retain

  • Balance

Omnikin Two-Ball Balance With Kick

To determine how many sequences of three-second balances with a kick can be made.

  • Manipulative Retain

  • Kick

Omnikin Two-Ball Hand Switch

To determine how many times a ball can be passed from one hand to the other in one-minute.

  • Manipulative Retain

  • Throw

Omnikin Two Ball Pass

To determine how many times the balls can be passed from one player to another in one-minute.

  • Manipulative Retain

  • Catch

  • Throw

Omnikin Two-Knee Balance With Hand Clap

To determine how manyhand claps can be done before lossing balance.

  • Manipulative Retain

  • Balance

Omnikin Dribble Tag

To not get tagged by an Omnikin ball

  • Locomotor

  • Dodge

  • Run

  • Manipulative Retain

  • Dribble

Omnikin Yoga Level 3

For players to accomplish the yoga-balance moves.

  • Locomotor

  • Balance

Omnikin Yoga Level 2

For players to accomplish the yoga-balance moves.

  • Locomotor

  • Balance

Omnikin Yoga Level 1

For players to accomplish the yoga-balance moves.

  • Locomotor

  • Balance

Bubblegum Bulldog Omnikin

For runners not to get hit by a kinball.

  • Locomotor

  • Dodge

  • Run

  • Manipulative Send

  • Throw

Alternate Player Headers

To count how many consecutive headers can be accomplished.

  • Manipulative Retain

  • Heading

Six Colours Tag Ball

To tag, by striking other players with a thrown ball, so that all players from a specific team are seated on the floor (or make it more active by have them do jumping jacks till the end of the game).

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Twin Races

For a pair of runners to complete a race as quickly as possible

  • Locomotor

    • Balance​

    • Run

Pass Relay

For three players to count how many passing laps they can complete in a set amount of time

  • Manipulative Send

    • Throw​

  • Manipulative Receive​

    • Catch​

Toss in the Towel

For two pairs of players to see how many consecutive passes they can make in a set amount of time

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Pass, Floor, Pass

For two players to pass the ball and touch it to the ground as many consecutive times as possible in a set amount of time

  • Manipulative Send

    • Give

Feet Pass

To use the feet to pass the stability ball around the circle as many times as possible in a set amount of time without the ball touching the ground

  • Non-Locomotor

    • Sit Up​

  • Manipulative Send

    • Give

Seated Bounces

For two players to see how many consecutive bounce passes they can make in a set amount of time. Oe how far apart they can sit and complete one, two, three... bounces.

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Jog Toss Second Person Behind

To run around the playing area and toss (to the second player behind) and catch a ball (from the player two players in front) without dropping it

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Set

For two players to set a stability ball between them as many successive times as possible in one minute

  • Manipulative Send

    • Set​

Ball Hug

To take a ball away from an opponent or force an opponent to move his feet

  • Locomotor

    • Pull​

Mercury, Venus, Earth, and Mars
  • To be the quickest player to circumnavigate the sun within the orbits of Mercury, Venus, Earth, and Mars

  • Locomotor

    • Run

  • Manipulative Retain

    • Dribble

Dribble Relay

To be the quickest team to have each player dribble a ball around an obstacle course

  • Manipulative Retain

    • Dribble​

Football

To pass a stability ball, using feet only, around the team as many times as possible in one minute

  • Manipulative Retain

    • Carry​

Ha Ha Dribble

To have a partner do as much activity as possible

  • Manipulative Retain

    • Bounce​

Island Tag

To avoid getting tagged by a player’s partner

  • Manipulative Retain

    • Dribble

LeMans 24-Lap Relay

To be the quickest team to bounce/roll a ball around a square course

  • Locomotor

    • Run​

  • Manipulative Retain​

    • Dribble​

Over, Under, and Around Relay

To be the quickest team to move a stability ball over, under, and around the body of each team member twice

  • Manipulative Retain

    • Carry​

Circus Catches

To try to catch the ball in as many different ways as possible

  • Manipulative Receive

  • Catch

Round the One Minute Clock

To try and get a ball to travel around two people as many times as possible in one minute.

  • Manipulative Send

  • Give

Jog Toss

To run around the playing area and toss (to the player behind) and catch a ball (from the player in front) without dropping it

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Look Mom

For a pair of players to carry a stability ball across a room without dropping it and without using their arms or hands

  • Locomotor

    • Balance​

Butt-Sit-Pass

For two players to count as many successive passes they can do in one minute

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Eight-Beat Musical Routine

To develop an innovative dance routine using a stability ball

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

  • Manipulative Retain​

    • Dribble​

Two-Player Juggle

For two players to cooperatively juggle three balls together as long as possible

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Running Triangles

For each pair to pass and run around the triangle as quickly as possible

  • Locomotor

    • Run

  • Manipulative Send

    • Throw

Pursuit Tag

To try switch from the outer circle to inner circle to outer circle as few times as possible.

  • Manipulative Retain

    • Dribble​

Over and Under

To pass a stability ball overhead and under the legs the most consecutive times in a set amount of time

  • Locomotor

    • Run

  • Manipulative Send

    • Give​

All It

To tag others while not getting tagged

  • Locomotor

    • Dodge​

Wall Passes

For two players to see how many consecutive passes they can make in a set amount of time

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Target Relay

To get the stability ball to rest on an inner tube or ball stand as many times as possible in a set amount of time

  • Locomotor

    • Run​

  • Manipulative Send​

    • Throw​

Presure Tag Back to Back

To not be tagged by an It while keeping a ball between pairs of players

  • Locomotor

  • Balance

Ball Safe

To avoid being tagged by the It

  • Locomotor

    • Run​

  • Manipulative Send​

    • Roll​

Frozen Tag

To not get tagged by the It

  • Locomotor

    • Run​

  • Manipulative Send​

    • Roll​

Pressure Tag

To not be tagged by an It

  • Locomotor

  • Balance

Consecutive One-Bounce Passes

For two players to make as many consecutive one-bounce passes to each other as they can in one minute

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Four Players Juggle Five Balls

To have four players successfully juggle five balls.

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Pass the Egg

To move the stability ball around the circle as many times as possible in one minute.

  • Non-Locomotor

    • Sit Up​

  • Manipulative Send

    • Give

Over the Top

To pass a stability ball overhead the most successive times in a set amount of time

  • Locomotor

    • Run

  • Manipulative Send

    • Give​

Round the One Minute Clock Standing

To try and get a ball to travel around two people as many times as possible in one minute.

  • Manipulative Send

  • Give

Wall Roll Relay

To pass a stability ball along a wall as quickly as possible

  • Manipulative Retain

    • Carry​

Lapping the Ball

To run more laps than the other team

  • Locomotor

    • Run​

  • Non-Locomotor​

    • Jumping Jacks​

    • Up and Down

  • Manipulative Send

    • Throw​

Sweeper Relay

To be the quickest team to complete the race

  • Locomotor

    • Push​

Watermelon Toss

To get the stability ball around the circle as many times as possible in one minute without the ball landing on the ground

  • Manipulative Send

    • Throw

  • Manipulative Receive

    • Catch

Crazy-Eights Dribble

To complete five laps of the figure-eight course as quickly as possible

  • Locomotor

    • Run

  • Manipulative Retain

    • Dribble

Cat and Mouse

For the cat ball to catch the mouse ball

  • Manipulative Send

    • Roll

Carry the Crown

For pairs of players to carry a crown to safety as quickly as possible

  • Locomotor

    • Run

  • Manipulative Retain

    • Carry

Grid Stability Ball

A passing game in which the player opposite the ball must run to open corner.

  • Locomotor

  • Run

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Bounce and Follow

To make 15 passes as quickly as possible

  • Locomotor

    • Run​

  • Manipulative Send​

    • Throw​

Ball is in Your Court

For various people to lead the group in a variety of exercises on the stability ball

  • Non-Locomotor

    • Lift​

    • Pull 

    • Push

    • Push up

    • Up and Down

Dribble Tag

For the It to tag another player

  • Locomotor

    • Run​

  • Manipulative Retain​

    • Dribble​

Crab Walk Relay

To be the quickest team to accomplish a crab walk with the stability ballTo be the quickest team to accomplish a crab walk with the stability ball

  • Locomotor

    • Crab Walk​

Circular Moving Sidewalk

To get the stability ball around the circle as many times as possible in one minute without the ball falling off the sidewalk

  • Manipulative Send

    • Give​

Wall Bounce

For a team to count how many times it can bounce a ball against a wall in a specific amount of time

  • Locomotor​​

    • Run

  • Manipulative Send​

    • Throw​

Last One It

To be the last player tagged

  • Locomotor

  • Roll

Balls Away

To move the stability ball past the opponent’s scoring line by throwing foam balls at it

  • Manipulative Send

    • Throw

Ball Tag

For a pair of Its to tag another player with the ball.

  • Locomotor

    • Run​

  • Manipulative Send​

    • Throw​

  • Manipulative Receive​

    • Catch​

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