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Balles de stabilité

Title
Image
Objective
FMS
Grid Stability Ball

A passing game in which the player opposite the ball must run to open corner.

  • Locomotor

  • Run

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Circus Catches

To try to catch the ball in as many different ways as possible

  • Manipulative Receive

  • Catch

Round the One Minute Clock Standing

To try and get a ball to travel around two people as many times as possible in one minute.

  • Manipulative Send

  • Give

Lapping the Ball

To run more laps than the other team

  • Locomotor

    • Run​

  • Non-Locomotor​

    • Jumping Jacks​

    • Up and Down

  • Manipulative Send

    • Throw​

Cat and Mouse

For the cat ball to catch the mouse ball

  • Manipulative Send

    • Roll

Balls Away

To move the stability ball past the opponent’s scoring line by throwing foam balls at it

  • Manipulative Send

    • Throw

Eight-Beat Musical Routine

To develop an innovative dance routine using a stability ball

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

  • Manipulative Retain​

    • Dribble​

Pass the Egg

To move the stability ball around the circle as many times as possible in one minute.

  • Non-Locomotor

    • Sit Up​

  • Manipulative Send

    • Give

Jog Toss

To run around the playing area and toss (to the player behind) and catch a ball (from the player in front) without dropping it

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Circular Moving Sidewalk

To get the stability ball around the circle as many times as possible in one minute without the ball falling off the sidewalk

  • Manipulative Send

    • Give​

Watermelon Toss

To get the stability ball around the circle as many times as possible in one minute without the ball landing on the ground

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Feet Pass

To use the feet to pass the stability ball around the circle as many times as possible in a set amount of time without the ball touching the ground

  • Non-Locomotor

    • Sit Up​

  • Manipulative Send

    • Give

Over and Under

To pass a stability ball overhead and under the legs the most consecutive times in a set amount of time

  • Locomotor

    • Run

  • Manipulative Send

    • Give​

Over the Top

To pass a stability ball overhead the most successive times in a set amount of time

  • Locomotor

    • Run

  • Manipulative Send

    • Give​

Ball is in Your Court

For various people to lead the group in a variety of exercises on the stability ball

  • Non-Locomotor

    • Lift​

    • Pull 

    • Push

    • Push up

    • Up and Down

Ball Tag

For a pair of Its to tag another player with the ball.

  • Locomotor

    • Run​

  • Manipulative Send​

    • Throw​

  • Manipulative Receive​

    • Catch​

All It

To tag others while not getting tagged

  • Locomotor

    • Dodge​

Pressure Tag

To not be tagged by an It

  • Locomotor

    • Balance​

Dribble Tag

For the It to tag another player

  • Locomotor

    • Run​

  • Manipulative Retain​

    • Dribble​

Frozen Tag

To not get tagged by the It

  • Locomotor

    • Run​

  • Manipulative Send​

    • Roll​

Island Tag

To avoid getting tagged by a player’s partner

  • Manipulative Retain

    • Dribble

Ball Safe

To avoid being tagged by the It

  • Locomotor

    • Run​

  • Manipulative Send​

    • Roll​

Pursuit Tag

To try switch from the outer circle to inner circle to outer circle as few times as possible.

  • Manipulative Retain

    • Dribble​

Last One It

To be the last player tagged

  • Locomotor

    • Roll​

LeMans 24-Lap Relay

To be the quickest team to roll a ball around a square course

  • Locomotor

    • Run​

  • Manipulative Retain​

    • Dribble​

Wall Roll Relay

To pass a stability ball along a wall as quickly as possible

  • Manipulative Retain

    • Carry​

Sweeper Relay

To be the quickest team to complete the race

  • Locomotor

    • Push​

Pass Relay

For three players to count how many passing laps they can complete in a set amount of time

  • Manipulative Send

    • Throw​

  • Manipulative Receive​

    • Catch​

Dribble Relay

To be the quickest team to have each player dribble a ball around an obstacle course

  • Manipulative Retain

    • Dribble​

Circle Relay

To be the first team to have everyone circle the team twice

  • Locomotor

    • Run​

  • Manipulative Retain​

    • Dribble​

Target Relay

To get the stability ball to rest on an inner tube or ball stand as many times as possible in a set amount of time

  • Locomotor

    • Run​

  • Manipulative Send​

    • Throw​

Over, Under, and Around Relay

To be the quickest team to move a stability ball over, under, and around the body of each team member twice

  • Manipulative Retain

    • Carry​

Crab Walk Relay

To be the quickest team to accomplish a crab walk with the stability ballTo be the quickest team to accomplish a crab walk with the stability ball

  • Locomotor

    • Crab Walk​

Mercury, Venus, Earth, and Mars
  • To be the quickest player to circumnavigate the sun within the orbits of Mercury, Venus, Earth, and Mars

  • Locomotor

    • Run

  • Manipulative Retain

    • Dribble

Pass, Floor, Pass

For two players to pass the ball and touch it to the ground as many consecutive times as possible in a set amount of time

  • Manipulative Send

    • Give

Bounce and Follow

To make 15 passes as quickly as possible

  • Locomotor

    • Run​

  • Manipulative Send​

    • Throw​

Running Triangles

For each pair to pass and run around the triangle as quickly as possible

  • Locomotor

    • Run

  • Manipulative Send

    • Throw

Football

To pass a stability ball, using feet only, around the team as many times as possible in one minute

  • Manipulative Retain

    • Carry​

Crazy-Eights Dribble

To complete five laps of the figure-eight course as quickly as possible

  • Locomotor

    • Run

  • Manipulative Retain

    • Dribble

Carry the Crown

For pairs of players to carry a crown to safety as quickly as possible

  • Locomotor

    • Run

  • Manipulative Retain

    • Carry

Wall Bounce

For a team to count how many times it can bounce a ball against a wall in a specific amount of time

  • Locomotor​​

    • Run

  • Manipulative Send​

    • Throw​

Twin Races

For a pair of runners to complete a race as quickly as possible

  • Locomotor

    • Balance​

    • Run

Balancing Act

For two players to see how many different ways they can balance themselves on two stability balls

  • Locomotor

    • Balance​

Toss in the Towel

For two pairs of players to see how many consecutive passes they can make in a set amount of time

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Seated Bounces

For two players to see how many consecutive bounce passes they can make in a set amount of time. Oe how far apart they can sit and complete one, two, three... bounces.

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Wall Passes

For two players to see how many consecutive passes they can make in a set amount of time

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Ha Ha Dribble

To have a partner do as much activity as possible

  • Manipulative Retain

    • Bounce​

Consecutive One-Bounce Passes

For two players to make as many consecutive one-bounce passes to each other as they can in one minute

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Look Mom

For a pair of players to carry a stability ball across a room without dropping it and without using their arms or hands

  • Locomotor

    • Balance​

Two-Player Bowling

For each pair of bowlers to knock over or move five cones before any other pair does

  • Manipulative Send

    • Roll​

Set

For two players to set a stability ball between them as many successive times as possible in one minute

  • Manipulative Send

    • Set​

Ball Hug

To take a ball away from an opponent or force an opponent to move his feet

  • Locomotor

    • Pull​

Butt-Sit-Pass

For two players to count as many successive passes they can do in one minute

  • Manipulative Send

    • Throw

  • Manipulative Receive​

    • Catch​

Two-Player Juggle

For two players to cooperatively juggle three balls together as long as possible

  • Manipulative Send

  • Throw

  • Manipulative Receive

  • Catch

Round the One Minute Clock

To try and get a ball to travel around two people as many times as possible in one minute.

  • Manipulative Send

  • Give

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