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Échauffements généraux

Title
Image
Objective
FMS
Tag Knee of Pushup Player

Standing player attempts to touch knee of player in pushup position.

  • Locomotor

  • Pushup

  • Dodge

One Touch Soccer Warmup

To move about playing area passing and receiving soccer ball with only one touch each time.

  • Locomotor

  • Jog

  • Kick

V-Situp Passing Two Balls

Complete passes with any two balls in a set time limit while in a V-Situp position.

  • Non-Locomotor

  • Sit Up

Partner Mirroring

For pairs of players to have one person demonstrate warmup/stretching moves and have the other player mirror it.

Free Flow Soccer Warm Up

To move about playing area passing and receiving soccer balls.

  • Locomotor

  • Jog

  • Kick

Over and Under Crab and Bridge

Count how many times a player can complete this task in a set time period.

Over Under Crab and Bridge

To count how many times this activity can be completed in a set amount of time.

  • Locomotor

  • Crawl

  • Jump

  • Pushup

  • Bridge

Duck Toss

Determine how far apart players can be and still catch a duck. If an incomplete pass players complete an exercise and start again

  • Various exercises

Hop Along Bouncer Exercise

Complete exercises on a Hop Along Bouncer and bound on the ball.

  • Locomotor

  • Bound

  • Exercise

Burrowing Relay

For players to most quickly go under their partners a set number of times.

  • Locomotor

  • Crawl

  • Non-Locomotor

  • Push Up

Towel Aerobics

Completing an aerobics routine managing a towel

  • Different active fitness moves

Jump and Side Step Over Planked Player

Jump and Side Step Over Planked Player a set numbe of times, then swithch roles.

  • Locomotor

  • Jump

  • Side Step

  • Non Locomotor

  • Plank

Triangle Tag

For the tagger to tag the player on the opposite side of the three-player triangle, and the three-player triangle to help the player not get tagged.

  • Locomotor

  • Dodge

  • Run

  • Side step

Treasure Hunters

Be the team with the most ``gold`` in your home.

  • Locomotor

  • Gallop

  • Hop

  • Run

  • Skip...

Memory Exercise

For groups of players to repeat exercises as they have been led by other group members.

  • Non-Locomotor

Lunge Three Versions

Players learn three different lunges

  • Non-Locomotor

  • Lunges

Squats--Two Versions

Two versions of squats demonstrated.

  • Non-Locomotor

  • Squats

Resistance Tubing--Three exercises

Three different exercises explained using resistance tubing

  • Non-Locomotor

  • Strength/Endurance training


Push Ups--Two Active Versions

For players to complete a set number (or time) of two different pushups.

  • Non-Locomotor

  • Push up

Topple Lunge

To complete 10 (or more) lunges with each leg with a partner.

  • Non-locomotor
    • Lunges


Bottoms Up

After a preset time, be the team with the most markers on the bottom of the tubes and the fewest markers on the ground.

  • Locomotor​

    • Run​

Colour Craze Tubes Relay

To be the first team to fill their tubes with their markers and have two markers below their tube.

  • Locomotor​

    • Run​

Ice Age

For four ice-makers to freeze all the players.

  • Locomotor

    • Dodge

    • Run​

  • Manipulative Send

    • Throw​

  • Manipulative Receive​

    • Catch​

Push Up Hockey in Pairs

Score more goals than your opponent

  • Non-locomotor

    • Push up​

Push Up Hockey in Groups

Have the fewest goals scored against than your opponents

  • Non-locomotor

    • Push up​

Inchworm Push Up With Dribble

To be quickest to dribble a ball through pushed up players in your team

  • Locomotor

    • Dribble

  • Non-locomotor

    • Push Up

Push Up Hockey with Two

To be scored on the fewest number of times

  • Non-locomotor

    • Push Up

Push Up Hockey with Eight

To be scored on the fewest number of times

  • Non-locomotor

    • Push Up

Rock Paper Scissors Four-Corner Introductions

To get around the four corners as many times as possible.

  • Locomotor​

    • Run​

Duck Duck Goose in Plank Position

When tagged to get back to your spot in the circle before your tagger does.

  • Locomotor​

    • Run​

  • Non-locomotor

    • Plank

All IT Tag with More Partners

Be the last players not doing jumping jacks

  • Locomotor

    • Dodge

    • Run

All IT Tag with a partner

Be the last players not doing jumping jacks

  • Locomotor

    • Dodge

    • Run

One-Hand Push-Up

To determine how many one-handed push ups a player can complete.

  • Non-locomotor

    • Push Up​

Push-Up Knuckle for Distance

Try to see how far one can hop while in a push-up position with knuckles (fists) on the ground.

  • Non-locomotor

    • Push Up​

Exeropoly

Go around the playing the are the most times possible

  • Non-Locomotor

    • Jumping Jacks

    • Pull

    • Push

    • Push Up

    • Up and Down

    • ...

Flipping Triangles

For each team to have as many triangles as possible at the end of the time limit.

  • Locomotor

    • Run​

  • Non-Locomotor

    • Reach

Penguin Squish Stepper Tag

To not get tagged by the penquins.

  • Locomotor

    • Run

    • Dodge

Chicken Taco Tag

To not get tagged by the chicken taco

  • Locomotor

    • Run

    • Dodge

Team Planks Caterpillar Relay

Be the first team to complete a certain number of repetitions of the challenge.

  • Locomotor

    • Run​

  • Non-Locomotor

    • Balance

Front of the class

Players jog past each other, on the team’s right when moving counter-clockwise, to the front of the line until all players are back in their original position.

  • Locomotor​

    • Run​

Follow the Leader

For all players to follow the player in front of them and repeat the same movements.

  • Locomotor​

    • Gallop

    • Hop

    • Jump

    • Leap

    • Run​

    • Skip

    • Slide

    • Walk

Dog’s Tail
  • For the head of the dog (player in the front of the line of 3-4 players) to try and tag the dog’s tail (the player at the end of the line).

  • Locomotor​

    • Dodge

    • Run​

Flusher

For the IT to tag all the other players (for added fun the IT must tag the players with a new toilet brush) without the players being flushed.

  • Locomotor​

    • Dodge

    • Run​

Pursuit Tag
  • To not get tagged from behind.

  • Locomotor​

    • Run​

Balance Tag

For the IT to tag another player without anyone losing their bean-bag.

  • Locomotor

    • Balance 

    • Run

Circle Relay

To complete the circle running relay as quickly as possible.

  • Locomotor

    • Run​

Cumulative Relay

To complete the running relay as quickly as possible

  • Locomotor

    • Run​

Custodian relay

Each team tries to get to the turning line and back to the start line as quickly as possible while pushing a LowDozer or towel

  • Locomotor

    • Run​

    • Push

Arch and Roll Relay

Complete the challenge quicker than other teams

  • Manipulative Send

    • Roll​

    • Give​

Exercise Relay

Complete a set of exercises (repeated 10 times each) before the other team.

  • Non-Locomotor

    • Jumping Jacks​

    • Lifts

    • Push Ups

    • Up and Down

Over-Under

To see how quickly players can pass a ball to the front and back again.

  • Non-Locomotor

    • Up and Down​

Caterpillar Race

To complete the race in as quick a time as possible.

  • Locomotor

    • Walk

Butt Crawl

To complete the race as quickly as possible.

  • Locomotor

    • Waddle​

Octopus

To get from the start line to the finish line as quickly as possible.

  • Non-Locomotor

    • Lift​

Snake Skin

To completely skin the snake a set number of times.

  • Locomotor

    • Run​

Over-under-around

To try to successfully complete the challenge as fast as possible.

  • Locomotor

    • Run​

    • Slide

Rat Race

To jog and find a partner at breaks in the activity.

  • Locomotor

    • Run​

Team Run

To complete different movements as a team while everyone holds the parachute.

  • Locomotor

    • Balance

    • Gallop

    • Hop

    • Jump

    • Leap 

    • Run​

    • Skip

    • Walk

Under Frog

To successfully have one team go under the other team’s parachute and continue to alternate this process for a set period of time or distance.

  • Locomotor

    • Run​

High Rollers

To count how many laps a ball can go around the parachute in a set time.

  • Non-Locomotor

  • Up and Down

Pass Around

To most quickly pass the ball 30 times in both directions.

  • Manipulative Send

    • Give​

Throw to a Wall Relay

See how many times the 3 players can each throw the ball against the wall in 2 minutes.

  • Manipulative Send

    • Throw​

  • Manipulative Receive​

    • Catch​

Tag and Add

To not be an It.

  • Locomotor

    • Run​

Tag and Multiply

To not be an It.

  • Locomotor

    • Run​

Tag and Divide

To not be an It.

  • Locomotor

    • Run​

Freeze Thaw Tag

For taggers to freeze all the players

  • Locomotor

    • Run

Freeze Thaw Tag

For taggers to freeze all the players

  • Locomotor

    • Dodge

    • Run

Butt Tag

To not get eliminated by being hit on the Butt with a noodle.

  • Locomotor

    • Dodge

    • Run​

RPS for a Balance Meal

Be the first player to get a balanced meal—1 balanced meal = 1 FoodGroup Flag from each food group.

  • Locomotor

    • Run​

Gather Balanced Meals from the Farm

Be the first team to get  a balanced meal—1 balanced meal = 1 FoodGroup Flag from each food group.

  • Locomotor

    • Run​

Gather Balanced Meals from the Farm

Be the first team to get a balanced meal—1 balanced meal = 1 HealthySpot from each food group.

  • Locomotor

  • Run

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