Exeropoly
Titre 1
-Objectif:
Titre 1
Go around the playing the are the most times possible
-Aptitudes motrices fondamentales:
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Non-Locomotor
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Jumping Jacks
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Pull
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Push
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Push Up
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Up and Down
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...
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-Liste d'équipement:
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Two sets of Fitdotz
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One dice per player (or could do in pairs)
-Lien d'équipement:
-Mise en place:
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Set up the fitdotzs with five on each side of a square, at least one step apart (more if you have more players and want players to run further).
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All players begin at the same corner. Each player holds a dice.
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The leader should have some markers (tongue depressors, playing cards...) to give to players each time they pass the beginning.
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The leader defines the number of times all exercises are done (If the number is 10 all exercises are done 10 times; exercises like running means 10 running steps on the spot).
-Instructions:
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On the leader's signal to go all players roll their dice and advance that many spaces to the Fitdotz and then complete that exercise the correct number of times.
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When the exercise is done the player rolls the dice again and moves to the next Fitdotz.
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When players go past the beginning the pick up a scoring marker--players continue to try and gain the most markers.
-Questions et notes:
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Instead of using the Fitdotz develop your own exercises related to a unit you are working on.