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To move the ball around the circle as many times as possible in one minute.
Non-Locomotor
Sit Up
Manipulative Send
Give
To score more points than your opponents.
Strike
One team attempts to keep the "Virus" from being hit by other balls, while the other team attempts to hit the "Virus" as many times as possible in a short time period--like one minute each.
Locomotor
Run
Throw
To successfully pass an Omnikin 6 ball as far as possible in a set time.
Manipulative Receive
Catch
For two lines of players, facing back-to-back, to pass a large ball from one end of the line to the other, or around a circle with an inner and outer circle.
Teamwork
For pairs of players hit the ball into the target in a way that the other team cannot return it to the target.
For each team to score more goals across the other team's goal line than the other.
Kick
To catch the Omnikin ball in the opponent's endzone
Teams learn how to catch a Kinball as a team
For players to attempt to safely maneuver past the obstacles to get to the end of the course to bring back gold to their team.
Dodge
For teams to learn how to effectively and safely hit the Kinball to the instructor.
To score more touchdowns and converts than your opponent's team.
For a player to try and tag a corner ball while three defenders prevent the player from doing so.
For players inside two tubes keep all the pool noodles out of their tubes.
To calmly lay on a bed of pool noodles and be pulled around the pool.
Lying
For players to count how many times they can move from one upright tube to the next...
Crawl
For each team to score baskets inside the inner tube.
For teams to get as many consecutive passes as possible.
Setting
To catch a ball popping out from the water.
Locomotor Receive
To successfully more your team down the length of the pool while staying on top of the tubes.
For three or four players to toss a ball to a receiver standing in a hoop and advance the hoop further from the start line.
Score a point so that one player/team does not return a bounced ball into your court.
Block
To have four players successfully juggle five balls.
Attempt to get the most consecutive passes with your team
To touch an Omnikin 6 ball against the opponent’s wall
Run
Manipulative Send
Throw
Manipulative Receive
Catch
To successfully more your team down the length of the playing area while staying on top of the tubes.
For each team to score more baskets than their opposing team.
To successfully "wash" the ball down two lines without using hands, arms, or head.
For two players to become familiar with short shots over a pickleball net.
To have three players successfully juggle four balls.
To cooperatively complete five laps of the figure-eight course as quickly as possible, and protect your ball from being knocked away.
Manipulative Retain
Dribble
The player dribbling attempts to not get tagged by the tagger.
For pairs of players to not get tagged by a dribbler couple.
To dribble away from taggers.
Combining elements of football, soccer, volleyball, and basketball, teams try to get the ball through the goal in the center of the circular playing area.
Manipulative-Send
passing
dribbling
kicking
bumping
Teams attempt to score points by kicking a ball up in the air into their opponent’s court in such a way that the opponents cannot return the ball successfully.
Manipulative send
Manipulative receive
Teams attempt to score points by hitting a ball up in the air into their opponent’s court in such a way that the opponents cannot return the ball successfully.
For a group of players to successively roll a large ball between pair off players hands.
Roll
For two teams to throw balls at a larger ball to move it over their opponent's endline.
To roll the ball from beginning to end as quickly as possible.
To successfully set a ball setting from seated player to seated player the length of a playing area.
To successfully pass a ball from seated player to seated player the length of a playing area.
To have a circle of players pass a ball to each other and keep it away from being touched by a middle player, or having the ball carrier touched by a middle player.
Manipualative Send
To complete five laps of the figure-eight course as quickly as possible, and protect your ball from being knocked away.
To not get tagged by a dribbler.
To count how many bounces you can make (in a set time).
Bounce
To determine how long two balls can be balanced one atop the other
Balance
To determine how many consecutive headers can be accomplished.
Heading
To determine how long a ball can be balance on one foot.
To determine how many sequences of three-second balances with a kick can be made.
To determine how many times a ball can be passed from one hand to the other in one-minute.
To determine how many times the balls can be passed from one player to another in one-minute.
To determine how manyhand claps can be done before lossing balance.
To not get tagged by an Omnikin ball
For players to accomplish the yoga-balance moves.
For runners not to get hit by a kinball.
To count how many consecutive headers can be accomplished.
To tag, by striking other players with a thrown ball, so that all players from a specific team are seated on the floor (or make it more active by have them do jumping jacks till the end of the game).
For a pair of runners to complete a race as quickly as possible
Balance
For three players to count how many passing laps they can complete in a set amount of time
For two pairs of players to see how many consecutive passes they can make in a set amount of time
For two players to pass the ball and touch it to the ground as many consecutive times as possible in a set amount of time
To use the feet to pass the stability ball around the circle as many times as possible in a set amount of time without the ball touching the ground
Sit Up
For two players to see how many consecutive bounce passes they can make in a set amount of time. Oe how far apart they can sit and complete one, two, three... bounces.
To run around the playing area and toss (to the second player behind) and catch a ball (from the player two players in front) without dropping it
For two players to set a stability ball between them as many successive times as possible in one minute
Set
To take a ball away from an opponent or force an opponent to move his feet
Pull
To be the quickest player to circumnavigate the sun within the orbits of Mercury, Venus, Earth, and Mars
To be the quickest team to have each player dribble a ball around an obstacle course
Dribble
To pass a stability ball, using feet only, around the team as many times as possible in one minute
Carry
To have a partner do as much activity as possible
Bounce
To avoid getting tagged by a player’s partner
To be the quickest team to bounce/roll a ball around a square course
Manipulative Retain
To be the quickest team to move a stability ball over, under, and around the body of each team member twice
To try to catch the ball in as many different ways as possible
To try and get a ball to travel around two people as many times as possible in one minute.
To run around the playing area and toss (to the player behind) and catch a ball (from the player in front) without dropping it
For a pair of players to carry a stability ball across a room without dropping it and without using their arms or hands
For two players to count as many successive passes they can do in one minute
To develop an innovative dance routine using a stability ball
For two players to cooperatively juggle three balls together as long as possible
For each pair to pass and run around the triangle as quickly as possible
To try switch from the outer circle to inner circle to outer circle as few times as possible.
To pass a stability ball overhead and under the legs the most consecutive times in a set amount of time
Give
To tag others while not getting tagged
Dodge
For two players to see how many consecutive passes they can make in a set amount of time
To get the stability ball to rest on an inner tube or ball stand as many times as possible in a set amount of time
To not be tagged by an It while keeping a ball between pairs of players
To avoid being tagged by the It
Roll
To not get tagged by the It
To not be tagged by an It
For two players to make as many consecutive one-bounce passes to each other as they can in one minute
To move the stability ball around the circle as many times as possible in one minute.
To pass a stability ball overhead the most successive times in a set amount of time
To pass a stability ball along a wall as quickly as possible
To run more laps than the other team
Non-Locomotor
Jumping Jacks
Up and Down
To be the quickest team to complete the race
Push
To get the stability ball around the circle as many times as possible in one minute without the ball landing on the ground
To complete five laps of the figure-eight course as quickly as possible
For the cat ball to catch the mouse ball
For pairs of players to carry a crown to safety as quickly as possible
Carry
A passing game in which the player opposite the ball must run to open corner.
To make 15 passes as quickly as possible
For various people to lead the group in a variety of exercises on the stability ball
Lift
Pull
Push
Push up
For the It to tag another player
To be the quickest team to accomplish a crab walk with the stability ballTo be the quickest team to accomplish a crab walk with the stability ball
Crab Walk
To get the stability ball around the circle as many times as possible in one minute without the ball falling off the sidewalk
For a team to count how many times it can bounce a ball against a wall in a specific amount of time
Locomotor
To be the last player tagged
To move the stability ball past the opponent’s scoring line by throwing foam balls at it
For a pair of Its to tag another player with the ball.