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Title | Image | Objective | FMS |
|---|---|---|---|
Pickleball Around the World | To determine how long the rally can be maintained--or play it competitively and count points for winners or rallies |
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Upset | Each player tries to stay on the court as long as possible |
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Five-Player Continuous Rally | To determine how long the rally can be maintained. |
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Next in Line Badminton/Tennis | To score points by landing the bird/ball in the opponent’s court. |
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Clear, Drop | Determine how long (or how many hits) players can successfully pass the bird close to the back of the court (ideally between the double’s back-court service line and the end line) and close to the front of the court (between the short service line and the net). |
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Thread the Button | All players must make a successful pass to a different player |
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Bird/Ball Juggle | Count how long a player can continuously hit a bird/ball |
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Continuous Pass | To effectively pass the ball to the desired positions without letting the ball touch the floor. |
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Short Volleyball | To score points by making the ball land on the opponent’s court. |
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Five Pass Volleyball | To score points by making the ball land on the opponent’s court |
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Frozen Tag | For the IT to freeze all the participants. |
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Volleyball Relay | To count how many successful rotations a team can make. |
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Balloon Volley | To get as many balloons as possible to land on the floor inside the opponent’s court within 2 minutes. |
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Shower Volleyball | To score points by making the ball land on the opponent’s court. |
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Ace Chase Individual Pursuit | To get and stay in the number 1 spot |
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Ace Chase Four Square | Be the first team to score 11 points hitting ball with paddles |
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Ace Chase | Be the first team to score 11 points hitting ball with paddles |
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Pickleball Hit to Self Then Partner | Hit ball to self and then to partner, then to self... |
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