Seven Degree
Titre 1
-Objectif:
Titre 1
To score a point for setting up the three pins
-Aptitudes motrices fondamentales:
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Locomotor
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Dodge
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Run
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Manipulative Send
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Throw
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Manipulative Receive
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Catch
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-Liste d'équipement:
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3 pins
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2 12" spots
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1 oversized foam tennis ball
-Lien d'équipement:
-Mise en place:
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Best played with two teams of three players each.
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Place spots about five paces apart (closer for less able throwers and further for more able throwers)
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On one spot stand one foam pin up and lay the other two down beside it.
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Three players (the defense) stand behind the pin.
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Three players, one player holding a ball, stand behind the other spot.
-Instructions:
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The first player throws the ball at the pin.
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If unsuccessful and the defense does not catch the ball, the player tries again.
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If unsuccessful and the defense catches the ball, the player is out--once all three players are out teams switch roles.
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If successful in knocking the pin down, the defense gets the ball (the ball carrier cannot move but can toss the ball to a teammate--and must do so within three seconds) and attempt to hit one of the offensive players.
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If successful in hitting a player the team is out and teams switch roles.
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If the offensive team can get to the pins and set them up before one of the offensive team members is hit with the ball, the offensive team scores a point and play resumes from the start but whoever was out is still out.
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-Questions et notes:
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Questions for understanding:
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For Defense
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What makes it easiest to catch a ball and make an out?
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What are best strategies to hit an offensive player when they have knocked the pin down?
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For Offense
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What makes it easiest to hit the pin or not have the ball caught if it misses the pin?
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What are best strategies to get to reset the pins?
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