top of page

Hula Hoop Horseshoes

Titre 1


Titre 1

Be the first player to score 21 points.

-Aptitudes motrices fondamentales:

  • Manipulative Send

  • Roll

-Liste d'équipement:

  • One pylon and four hula hoops per game.


-Lien d'équipement:

-Mise en place:

  • Place a pylon about 10 paces away from a throw line.

  • Two players, each with their own two hula hoops, stand by the start line.


  • With Rock, Paper, Scissors determine who throws first--after that the last person who threw first goes first unless the other player scored more points in the last throw.

  • Players take turns rolling a hoop in an attempt to have the hoop land over or close to the pylon.

  • Points are scores by:

  • Three points for a ringer (If both players get a ringer no points are scored or the first one or the last one counts).

  • One point for each hoop that is closer to the pylon than the opponent's hoop.

  • First player to score 21 or higher is the winner.

-Questions et notes:

  • Variation:

  • Speed version:

  • Only ringers count.

  • Players each have one hoop

  • A player attempts to get a ringer

  • If successful that player scores 3 points

  • If successful or unsuccessful the players each retrieve their hoop, run back to the throw line and roll again, and again...

  • First player to 21 points is the winner

  • Team version:

  • Teams of two play with a pylon at either end, and each team having a player at either end.

  • Teammates scores are added together.

  • Questions for Understanding:

  • How can a player increase the accuracy of their roll.

bottom of page