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Active Checkers

Titre 1

-Objectif:

Titre 1

To eliminate all of your opponent's spots by jump[ing over them.

-Aptitudes motrices fondamentales:

  • Locomotor

  • Run

-Liste d'équipement:

A checker board grid with two sets of 12 same coloured markers (one set per team)

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-Lien d'équipement:

-Mise en place:

  • Set up a start line about five paces from either side of the checker board--make it further away if you want to have the players run more.

  • Place the different coloured spots on the dark squares of the first three rows of each side.

  • Each player (or team of 3 players) stands at their start line.

-Instructions:

  • At the signal to begin the first player from each team moves one of their spots forward and diagonal--checker pieces can only play forward and diagonal.

  • If there is an empty spot behind your opponent's spot a player can jump over that spot (and in one play can jump more with that one piece if that is possible) and remove it (them) from the playing surface.

  • When a player reaches the first row of their opponent's side, flip the piece over to be a King which can move the same as other pieces but can move forward to backward.

  • Play till your opponent has no more pieces.

-Questions et notes:

  • Questions for Understanding:

  • Is it better to play offensively, defensively, or a combination of the two? Why?

  • What mental challenge makes this game challenging for you?

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