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Komkin

Titre 1

-Objectif:

Titre 1

For each team to have at least one player left at the end of a game.

-Aptitudes motrices fondamentales:

  • Locomotor

    • Run

-Liste d'équipement:

  • One thinpin

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-Lien d'équipement:

-Mise en place:

  • Establish a start line where offensive team lines up behind--for safety sake make sure this line is far away from walls so players can safely run past this line.

  • Establish an end line (about 10-15 paces away) where the defensive team lines up behind.

  • Place a thinpin in the centre of the court one pace away from the end line.

-Instructions:

  • Offensive players move forward when they are ready and move forward to try and grab the thinpin and return it past their start line. 

    • If they are successful they win the game for their team.

    • If they are tagged by a defensive player on the way back they are out and thinpin is returned to its spot.

    • If they are tagged by a defensive player and they did not take the thinpin they are also out.

  • If a defensive player crosses the end line and tags a player(s) before they cross behind the start line, then the tagged player(s) is out.​

  • If a defensive player crosses the end line and does not tag a player then the defensive player is out.

  • Once defensive players cross the end line they must tag a player or they are out--no coming back over the end line unless they tag an offensive player. 

  • If either team has no players left they lose the game.

  • Switch roles.

-Questions et notes:

  • Variation:

    • Players carry a basketball with them and must dribble a ball when running to the start line.​

  • Questions for understanding:​

    • What is key to success for offensive players?​

    • What is key to success for defensive players?

  • Thanks Chris Wilson, from CIRA Ontario, for demonstrating this game.

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