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Kangaroo Tag
Titre 1
-Objectif:
Titre 1
Players jump like kangaroos in an effort not to get tagged by kangaroo that is IT.
-Aptitudes motrices fondamentales:
Locomotor
Jump
-Liste d'équipement:
One pool noodle per 10 players for the ITs.
-Lien d'équipement:
-Mise en place:
One player for every 10 is given a half-length pool noodle to tag other kangaroos with.
Players stand in a scattered position throughout the playing area.
-Instructions:
On the leader's signal to begin the ITs attempt to jump and tag an other kangaroo with their pool noodle.
When a player is tagged they become the new IT, or they need to do some other activity before reentering the game...
-Questions et notes:
How can kangaroos best manage to avoid getting tagged by an IT?
How can ITs most effectively tag another kangaroo?
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