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Beach, Bridge, and Boats with Tag

Titre 1


Titre 1

To successfully negotiate the different spaces.

-Aptitudes motrices fondamentales:

  • Locomotor

    • Dodge

    • Gallop

    • Leap

    • Run

    • Skip

-Liste d'équipement:

  • 4-6 hula hoops (2 per lake)

  • Markers to define lakes

  • One foam ball per tagger


-Lien d'équipement:

-Mise en place:

  • Define a space (could be a volleyball court).

  • Identify, with the poly spots, two rectangles (about two steps wide) within that space that are water, and place three hula hoops in each (touching the edge of the shore).

  • Players are in a scattered formation around the playing area.

  • 2-3 players are defined as taggers and each has a ball to tag with.


  • Self Regulation: Move through beach and bridge and boat

  • Using different types of specified methods of locomotion players more about the playing area—if they go in the hoops (boats) they shuffle to the other side.

  • Locomotion might include: Skipping, Jumping, Hopping, Galloping…

  • Taggers attempt to tag other players. Once a player is tagged that player becomes the new tagger.

-Questions et notes:

  • Questions for understanding:

    • How do we best determine when we can use a boat?​

    • How do we avoid bumping into others?

    • How do taggers most effectively tag another player?

    • Ho do other players most effectively avoid getting tagged?

  • With thanks For Gord Zubcyk for this idea.​

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