Beach, Bridge, and Boats with Tag
Titre 1
-Objectif:
Titre 1
To successfully negotiate the different spaces.
-Aptitudes motrices fondamentales:
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Locomotor
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Dodge
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Gallop
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Leap
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Run
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Skip
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-Liste d'équipement:
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4-6 hula hoops (2 per lake)
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Markers to define lakes
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One foam ball per tagger
![059.JPG](https://static.wixstatic.com/media/2e6fc1_8157c09f8d024f6e83cc83ce1ae014a3~mv2.png/v1/fill/w_405,h_302,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/059_JPG.png)
-Lien d'équipement:
-Mise en place:
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Define a space (could be a volleyball court).
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Identify, with the poly spots, two rectangles (about two steps wide) within that space that are water, and place three hula hoops in each (touching the edge of the shore).
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Players are in a scattered formation around the playing area.
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2-3 players are defined as taggers and each has a ball to tag with.
-Instructions:
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Self Regulation: Move through beach and bridge and boat
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Using different types of specified methods of locomotion players more about the playing area—if they go in the hoops (boats) they shuffle to the other side.
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Locomotion might include: Skipping, Jumping, Hopping, Galloping…
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Taggers attempt to tag other players. Once a player is tagged that player becomes the new tagger.
-Questions et notes:
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Questions for understanding:
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How do we best determine when we can use a boat?
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How do we avoid bumping into others?
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How do taggers most effectively tag another player?
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Ho do other players most effectively avoid getting tagged?
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With thanks For Gord Zubcyk for this idea.