Octopus Tag

Titre 1

-Objectif:

Titre 1

For players not to get tagged by an Octopus or Seaweed

-Aptitudes motrices fondamentales:

  • Locomotor

  • Dodge

  • Run

-Liste d'équipement:

  • Two half-length pool noodle per IT.

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-Lien d'équipement:

-Mise en place:

  • Establish two parallel lines at either end of the playing area--at least five steps from any wall.

  • Players line up at one of the lines.

  • About 1 player for every 8-10 players is placed in the middle of the court. Each player is an Octopus and holds two half-length pool noodles.

-Instructions:

  • The Octopuses in the middle indicate it is time for players to run across. 

  • The Octopuses attempt to tag swimmers (runners).

  • If a runner is tagged the swimmer sits down and becomes seaweed, which must stay stationary but can tag swimmers when the run by.

  • Once all runners are across, the Octopuses signal the players to run.

  • Continue till all players have been caught.

  • Play again with new Octopuses.

-Questions et notes:

  • Questions for Understanding:

  • What strategies is most effective for Octopuses in catching the swimmers?

  • What strategies is most effective for swimmers to not get caught?